12/30/2023 0 Comments Hancock silver shroudThe deathclaw in the witch museum? That was legendary, ie memorable. Indeed, Fallout 4 uses the word legendary the same way Ubisoft uses the word iconic: with no regard to its meaning. Perhaps do the Dark Souls thing where you find it and it’s covered in bullet holes and has broken Shishkebabs sticking out of it. Give it some folklore, have people talk about how only the bravest dare venture it’s hunting ground, or how maybe they wouldn’t mind allying with the Brotherhood if these newcomers can get rid of it for them. Have NPCs in the cities talk whisper about the Legendary Bloatfly that stalks the land, and let the play ask them about it. Have some nasty creature that could randomly spawn across a large are at anytime, but also have it be part of the world that people acknowledge. I think a merge between those two philosophies would be perfectly serviceable, as long as you had some decent worldbuilding to go with it. Obsidian has the Bad Places where the Deathclaws live that have stories behind them and that you can go to when you feel ready. It’s gamey, but it keeps you on your toes as you wander. Bethesda is just fine having Deathclaws spawn in random places, even if they have no reason to be there. It sort of highlights another another Bethesda/Obsidian difference. It spooked me so much that I avoided that whole area of the map for multiple play-throughs. I was just wandering along, doing some quests for the Brotherhood, when it suddenly emerged from behind a rock and one-shotted me in a matter of seconds. One of my most remembered moments from New Vegas was when the Deathclaw Alpha Male from Quarry Junction glitched out and ended up in an obscure corner in Hidden Valley in steady. To be honest, I actually quite like the idea of a super powerful Legendary creature that you can just run across at any point.
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